Tuesday, April 2, 2019
WW2 Italian Bersaglieri Motorcycle Squad
Last month a did a little review and a couple of videos on the excellent 28mm Italian Motorcycles from Dog Tag Miniatures.
https://yarkshiregamer.blogspot.com/2019/02/28mm-dog-tag-miniatures-italian-ww2.html
I have constructed, painted and based the entire squad now ready for their first action in our next Op Compass Campaign Game in a few weeks time.
The first model type in the squad are these rider only solo motorcycles, titled Despatch Riders. I particularly like the scarf covered faces and the dark shades, almost the CHiPs of the desert.
Then we have a motorbike and pillion passenger both in a firing position, not sure who is steering !
Next up are two Sidecar Combos one of which was the "model" for the initial review post. I have had a bit of difficulty with the join between bike and sidecar which I found quite fragile and difficult to bend to the correct angle without breaking it. I ended up putting supports under the sidecar and using grass tufts to hide them.
There was a few queries on the previous post about whether or not the sidecar is on the correct side, it is, I have a photo of an original. The BMW 75 combo used by the German Forces has the side car on the other side as is normal for countries who drive on the right however these are Moto Guzzi bikes made in Lecco on Lake Como in Northern Italy.
My basic research into this discovered that until Mussolini came to power there was no official side of the road to drive on (those who have driven in Italy will vouch that nothing has changed !). Before El Duce proclaimed that people would drive on the right the North tended to favour left hand drive and there is some suggestion that some areas held out as a "lefty" for some time, therefore I can only assume that as Moto Guzzi came from the North their factory was tooled up for this. That's my theory, any Italian friends out there ?
The final model is this trike which I absolutely love. The mini is bought with an open back and I have added an Ammo box I had lying around and sat a figure on it. The figure came as a pillion rider for one of the Sidecar Combos but I preferred him like this.
These are a great addition to my Italian Desert Force and something I have been waiting for, for a long time.
And yes I did give them individual number plates.
PUBG 4 New Upcoming Updates Of 2019
PUBG never stays back in surprising us. This time PUBG is bringing 4 new updates which will seriously shock you and will change the way you play the game.
Though these updates are still a concept, PUBG is trying its best to convert these concepts into reality
Below are the 4 surprising PUBG's new updates :
1. RIOT SHIELD :
Before describing the riot shield, I must ask you if you have seen the official PUBG trailer video. If yes, then you might have seen a scene where a player was using a shield to protect himself from the bullets and grenades. If you have not watched the video, you can still watch it here.
PUBG Corp is trying to add this weapon into the game. But unlike pan(which also acts as a shield), the riot shield will have some health and after some firings or bursting of grenades, the shield will either break or just disappear.
2. Digital Binocular :
A binocular will also be found in PUBG very soon. This digital binocular can zoom in up to 15×. It will help players to see up to a long distance and track enemies.
3. Truck vehicle :
A new vehicle truck will also be added in the future. While playing PUBG you might have noticed destroyed or unusable trucks in various locations. A modified version of this truck will be added which will carry upto 8 persons.
4. Harley Quinn and Joker outfit :
This was planned before the beginning of Season 4 but only the joker's hair was available in Season 5. But now there is a hope because we might be using it in Season 6.
Note : Though there is no guarantee but the first three updates might be available in 0.13 update and the fourth update in Season 6.
Which of the above given updates,according to you, will be the most useful one and why? Please tell us in the comments section below.
Though these updates are still a concept, PUBG is trying its best to convert these concepts into reality
Below are the 4 surprising PUBG's new updates :
1. RIOT SHIELD :
Before describing the riot shield, I must ask you if you have seen the official PUBG trailer video. If yes, then you might have seen a scene where a player was using a shield to protect himself from the bullets and grenades. If you have not watched the video, you can still watch it here.
![]() |
| Shield as seen in PUBG official video |
PUBG Corp is trying to add this weapon into the game. But unlike pan(which also acts as a shield), the riot shield will have some health and after some firings or bursting of grenades, the shield will either break or just disappear.
2. Digital Binocular :
A binocular will also be found in PUBG very soon. This digital binocular can zoom in up to 15×. It will help players to see up to a long distance and track enemies.
3. Truck vehicle :
A new vehicle truck will also be added in the future. While playing PUBG you might have noticed destroyed or unusable trucks in various locations. A modified version of this truck will be added which will carry upto 8 persons.
![]() |
| Unusable Truck |
4. Harley Quinn and Joker outfit :
This was planned before the beginning of Season 4 but only the joker's hair was available in Season 5. But now there is a hope because we might be using it in Season 6.
![]() |
| Outfits |
Note : Though there is no guarantee but the first three updates might be available in 0.13 update and the fourth update in Season 6.
Which of the above given updates,according to you, will be the most useful one and why? Please tell us in the comments section below.
Monday, April 1, 2019
Podcast Appearances
I've mentioned before that I enjoy listening to podcasts -- especially game industry and design focused ones. I've even entertained the thought of getting into it myself, though not much became of that for a while. But eventually it led to The Argument Hour with Seth and TC. We've only done two episodes so far, and then my schedule went a little bit awry when my baby was born.
Not too long ago, I hit the podcast circuit to promote TMG's upcoming 10th anniversary, and the accompanying kickstarter for Homesteaders 10th Anniversary Edition and the New Beginnings expansion. And I've been invited on a few other podcasts in the past as well. Here's a list of all of them, mostly so I can find and share them easily. Feel free to have a listen and enjoy them!
I mentioned that TC and I have done 2 episodes of The Argument Hour:
5/07/18: In the first Argument Hour, TC and I threw down about "the Alpha Player problem," and I explained a distinction I see between 2 types of cooperative games. Afterwards we talked about Kingdomino, how it works, and the types of people who may or may not enjoy it.
6/07/18: In the second Argument Hour, TC and I got into it about different forms of "going back to the well" -- iterating on a design, honing the mechanisms, and standing on the shoulders of giants, vs lazy rehashing, or downright plagiarism. Afterwards we went over The Voyages of Marco Polo.
On 10/5/18 TC and I took a bit of a break when my son Corbin was born, but we just recorded a 3rd episode about the use of mechanics that rely on loss aversion in games, such as loans, and we mentioned a related (?) topic, scoring leftovers at the end of a game. We ran out of time to do a game review, so we skipped it this time. I'm not sure when that one will air, hopefully I'll remember to come back and link it when it does.
(podcast went live 12/3/18)
On 10/17/18 we recorded another episode about cognitive load, spurred by this blog post by Jeff Warrender. We ran long again, and couldn't really decide on a game to review, so we skipped that segment again. Since I haven't really been playing many games lately, we might just reserve the review segment until we actually have something we'd like to talk about.
(podcast went live 2/18/19)
I've actually been on The TMG Podcast several times:
5/26/17: On episode 003 I joined Lance to talk about How I got into game design, about several of my early designs, and about what led to founding TMG
6/30/17: On Episode 007 I joined Lance again to talk about the Origins convention, testing out new games, and my latest creation (that was on Kickstarter at the time), Crusaders: Thy Will Be Done.
10/27/17: On my third sit-down with Lance, we discussed Essen 2017 releases in general, and TMG's offerings: Exodus Fleet, Harvest, and Pioneer Days, with a few detours to discuss some of TMG's older games as well.
4/13/18: I was on the podcast one more time ahead of the kickstarter project for Homesteaders 10th Anniversary Edition, as well as the New Beginnings expansion. We talked about the beginnings of TMG, as well as plans for TMG's 10th anniversary, such as the revival of our launch titles, Homesteaders, and my game Terra Prime, which is coming back as Eminent Domain Origins. I also explained Ultimate Frisbee to Lance, who seemed to confuse it with disc golf :)
10/5/18: I came back on the podcast to talk about game development in general, but specifically about Belfort, as the kickstarter for the Belfort reprint (with the Expansion expansion and a brand new expansion) was ongoing.
10/8/18: Tasty Take #1: Since Halloween is coming up. Lance asked me if I like scary movies, and if so, which is my favorite.
10/10/18: Tasty Take #2: I talked about playing Eminent Domain and Dice Forge on BoardGameArena.com
And speaking of TMG's 10th anniversary...
Not too long ago, I hit the podcast circuit to promote TMG's upcoming 10th anniversary, and the accompanying kickstarter for Homesteaders 10th Anniversary Edition and the New Beginnings expansion. And I've been invited on a few other podcasts in the past as well. Here's a list of all of them, mostly so I can find and share them easily. Feel free to have a listen and enjoy them!
On Board Games: The Argument Hour
With Seth and TC
5/07/18: In the first Argument Hour, TC and I threw down about "the Alpha Player problem," and I explained a distinction I see between 2 types of cooperative games. Afterwards we talked about Kingdomino, how it works, and the types of people who may or may not enjoy it.
6/07/18: In the second Argument Hour, TC and I got into it about different forms of "going back to the well" -- iterating on a design, honing the mechanisms, and standing on the shoulders of giants, vs lazy rehashing, or downright plagiarism. Afterwards we went over The Voyages of Marco Polo.
On 10/5/18 TC and I took a bit of a break when my son Corbin was born, but we just recorded a 3rd episode about the use of mechanics that rely on loss aversion in games, such as loans, and we mentioned a related (?) topic, scoring leftovers at the end of a game. We ran out of time to do a game review, so we skipped it this time. I'm not sure when that one will air, hopefully I'll remember to come back and link it when it does.
(podcast went live 12/3/18)
On 10/17/18 we recorded another episode about cognitive load, spurred by this blog post by Jeff Warrender. We ran long again, and couldn't really decide on a game to review, so we skipped that segment again. Since I haven't really been playing many games lately, we might just reserve the review segment until we actually have something we'd like to talk about.
(podcast went live 2/18/19)
The TMG Podcast
With Lance Myxter
5/26/17: On episode 003 I joined Lance to talk about How I got into game design, about several of my early designs, and about what led to founding TMG
6/30/17: On Episode 007 I joined Lance again to talk about the Origins convention, testing out new games, and my latest creation (that was on Kickstarter at the time), Crusaders: Thy Will Be Done.
10/27/17: On my third sit-down with Lance, we discussed Essen 2017 releases in general, and TMG's offerings: Exodus Fleet, Harvest, and Pioneer Days, with a few detours to discuss some of TMG's older games as well.
4/13/18: I was on the podcast one more time ahead of the kickstarter project for Homesteaders 10th Anniversary Edition, as well as the New Beginnings expansion. We talked about the beginnings of TMG, as well as plans for TMG's 10th anniversary, such as the revival of our launch titles, Homesteaders, and my game Terra Prime, which is coming back as Eminent Domain Origins. I also explained Ultimate Frisbee to Lance, who seemed to confuse it with disc golf :)
10/5/18: I came back on the podcast to talk about game development in general, but specifically about Belfort, as the kickstarter for the Belfort reprint (with the Expansion expansion and a brand new expansion) was ongoing.
10/8/18: Tasty Take #1: Since Halloween is coming up. Lance asked me if I like scary movies, and if so, which is my favorite.
10/10/18: Tasty Take #2: I talked about playing Eminent Domain and Dice Forge on BoardGameArena.com
And speaking of TMG's 10th anniversary...
TMG 10th Anniversary Promotion
I got myself invited onto a handful of podcasts to promote the 10th anniversary of TMG, and the launch of the 10th anniversary edition of Homesteaders. Here are those appearances:
Hooked On Geek
With Greg Dixon and Stephanie
4/23/18: In episode 17 of Hooked on Geek, I talked to Greg Dixon and Meeple Lady about everything from how I got into gaming and the game industry, to my engineering background and how that relates to game design and development, to the few published games I've been able to play lately (Bunny Kingdom, Santa Maria), to TMG's 10th anniversary.
Who, What, Why
With Mike Bonet
4/22/18: Season 19, episode 1 of the Who, What, Why podcast began with me reminiscing about the biggest disappointment of my game design career thus far, a Three Musketeers themed game called All For One that I worked on with the original designer David Brain, and how that game basically launched my career as a game developer, and shaped the process I use to develop games. We talked a little about my game design blog, some of my design articles (such as the one on game end dynamics), and about the upcoming reboot of Terra Prime as Eminent Domain Origins
The Brawling Brothers
With Josh and Brandon
5/1/18: For a short segment in the middle of episode 72, the Brawling Brothers took a break from talking about The Grimm Forest and IPs in board games to talk to me about TMG and the Homesteaders 10th anniversary edition / expansion kickstarter.
The State of Games
With Chris Kirkman, Darrel Louder, and TC Petty
5/1/18: This was a long one, and we covered a lot of miscellaneous topics, but the meat of the podcast was about special, deluxe, or limited editions of games. Also, TC explains why everyone should just enjoy Avengers: Infinity War rather than be critical about it.
The Good, the Board, and the Ugly
With Joe Sallen and T.C.
5/2/18: After Joe reviewed Eminent Domain and Oblivion, I explained some of the background thinking behind both the base game and the new expansion. I also told some of my favorite amusing stories about the game, and I described my Eminent Domain Legacy tournament format.
What I'm Playing Now Podcast
With Joe Leuzzi
5/6/18: Joe interviewed me on some more obscure history, including my thoughts on role playing games, the 30+ hour holiday game marathons I used to host, and the first real game I worked on: All For One, and another of my prototypes: Alter Ego. The topic of Ultimate Frisbee came up, and I explained the challenges I see with trying to capture the feel of a sport in a tabletop game. And of course I promoted Homesteaders, New Beginnings, and Terra Prime / Eminent Domain Origins.
Go Forth and Game
With Tom Gurganus
5/18/18: I talked with Tom a little bit about the upcoming TMG titles I was working on at the time (Embark, Old West Empresario), as well as the history of Crusaders: Thy Will Be Done (and a little about the expansion I was working on at the time). Then we talked about the difference between game design and game development, and due to lack of specificity in the term "developer," I proposed a new term to replace it: "gamegineer." Next, I explained my philosophy that games ought to stand up to competitive play -- not all games are meant to, but all things being equal, a game is only better if it DOES hold up to competitive play. And finally, I offered some tips for pitching to publishers, and ran down a few of the games I'm working on (Alter Ego, Riders of the Pony Express, Automatown, Deities and Demigods, and the next TMG project I'm working on: Back To Earth)
Views From The Outer Rim
With Clive Lovett
5/21/18: Views from the Outer Rim is less a gaming podcast and more of a Sci-Fi/Fantasy podcast. I knew Clive from back in my BGDF chat days, and he invited me on to talk about my sci-fi themed games. I ended up talking about a wide variety of things on that podcast!
Older podcast appearances
Breaking Into Board Games
With Gil Hova, Ian Zang, and Tony Miller
12/30/15: Gil, Ian, and Tony asked me about how I broke into the industry, specifically into game development.
Board Games Insider - Interview
With Ignacy Trzewik
Board Game Design Lab
With Gabe Barrett
6/28/17: Gabe asked me some questions about ways to take a game from good to great.
Board Game Design Lab - Bonus Round
With Gabe Barrett
6/30/17: Gabe and I discussed the value of playing games more than once each, both as a player, and as a designer.
On Board Games
With Isaac Shalev
9/18/17: Isaac and I discussed a proposed entry into the game designer glossary he's putting together: Fragility in games (and the opposite, which would be "robust"). We discussed some older/classic games such as Puerto Rico, Princes of Florence, Container, and A Few Acres of Snow, as well as more contemporary titles such as Hanabi, Pandemic, Dominion, and others. Isaac prompted me to talk about an instance where I, as a developer, removed a source of fragility from Scoville, and we also talked about what we can do as designers to add or avoid fragility in our games.
Let's Level Up
With Rick
2/2/14: Rick asked me about my creative process, and what TMG had planned for 2014 (and beyond).
4/28/15: This SaltCon 2015 interview went into detail about Eminent Domain and the at-the-time upcoming expansion, Exotica.
A Dash of Science
With Chris Birkinbine
9/5/17: Chris had me on his not-game-centered podcast to talk about "the science of game design," creating and developing board games.
Wurfel Reviews interview on YouTube
With Alina
10/20/16: Alina prompted me with interview questions (she did her homework!) about the difference between design and development, kickstarter and what games are suitable for it, and my upcoming games.
Meeple Nation
With Ryan, Brent, and Nathan
4/27/16: The Meeple Nation guys interviewed Michael, Andy, at SaltCon 2016, which began with me talking about my upcoming games: the plan to revamp Terra Prime as Eminent Domain Origins, and my next non-Eminent Domain related game, Crusaders: Thy Will Be Done.
4/28/15: This SaltCon 2015 interview went into detail about Eminent Domain and the at-the-time upcoming expansion, Exotica.
I, Geek podcast
With Mark and Sten
11/29/15: At BGGcon 2015, I sat down with Mark and Sten to talk everything gaming... from what gateway game got me into the hobby, to inspirations for games I've designed, to a sneak peak at the games I was developing at the time.
Legends of Tabletop on YouTube
With John Haremza
7/28/17: In the summer of 2017, I was on the Legends of Tabletop to talk about my upcoming game, Crusaders: Thy Will Be Done, which was on kickstarter at the time.
Legends of Tabletop on YouTube
With John Haremza on YouTube
11/01/16: [watch again]
Arizona Public Media
11/29/15: A public radio station interviewed Karen Arnold Ewing and I about Rincon 2016, the game convention I started up in 2012. That was the last year I was the convention chair before handing the reins over to Karen and her husband Tony, who have made the convention bigger and better than I ever did!
Written interviews
Go Forth And Game
With Tom Gurganus
10/11/17: Tom got me talking about publishing Deluxified games, designing games in general, and specifically about upcoming EmDo content.
Go Forth And Game
With Tom Gurganus
4/1/14: Tom interviewed Michael and I about 5 years of TMG.
Dice Hate Me / Go Forth And Game
With Tom Gurganus
12/14/11: Tom, in conjunction with Dice Hate Me Games, interviewed me way back in 2011 about design advice, how different parts of Eminent Domain came to pass, what it was like to be on kickstarter (at the time it was less ubiquitous), and what other games I was working on, both for TMG and my own designs.
Go Play Listen
With Chris Marling
12/19/16: Chris does a series of Q&A interviews called Designer's Dozen, where he'll ask a designer a dozen questions about designers they admire, the best and worst aspects of designing, tips, and other miscellaneous design related stuff.













